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Star Wars: Galaxy of Heroes Review

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If I were to tell you that EA Games made a good Star Wars game, and that it was a freemium game, you'd laugh in my face.  But today, I'm here to tell you that both are true.  I know, I had a hard time believing it myself.  Considering how disappointing the new Star Wars: Battlefront was (judging by the reviews I've seen), I could see why most people wouldn't trust EA with their money--though in fairness, that doesn't just apply to Star Wars.  But no, the game we're going to be looking at today is a freemium game called Galaxy of Heroes.  

Now, I'm kinda new to this mobile gaming thing, but I have to admit, this might be the future.  Not completely, I'm pretty sure console games are still gonna be around, but the fact that we all have to go out and get a job because the economy sucks means less and less time to play them, and more time to play games on the go.  That's why Japan's console market is pretty much folding in on itself, and why companies like Square and Konami (but who cares about them after what they did?) are branching out into mobile games.  And there was a time when I hated that idea, but now, I'm starting to realize how fun some of these games are.  One thing I didn't like the idea of was playing a game where the only interface comes from touching the screen, but I've already played through games like Steven Universe: Attack the Light, the MLP city builder, and Avengers Alliance--and they work surprisingly well.  Of course, using data is another story, but I still do most of my gaming at home anyway.  Because I wanted to do a Star Wars Month recently, when I saw that there was a free RPG with a lot of Star Wars characters, I jumped at the chance to try it.  Besides, I'd been looking for a good RPG lately.

The game takes place in the Mos Eisley cantina--and I mean ALL of it.  Basically, remember that holographic game board from the movies?  You're basically playing that, but a lot of variations of it.  See, you don't play directly as any of the Star Wars characters--you're the never-seen person who wants to get good at a card game.  Well, sort of.  The object of the game is to collect Star Wars characters--mostly from the Clone Wars series, the original trilogy, and episode 7--in holographic card form, and then level them up and make them stronger in various different ways, in order to make your team  and yourself the strongest it can be.  The best way to explain this is to take a look at a character card, which I've kindly put in the picture for you.  Starting from the top, we have the character's name, under which are a series of stars.  The stars show how rare this character is--Admiral Ackbar is 4 stars, which is decently rare.  You CAN increase the number of stars, however, and doing so will make the character exponentially more powerful--but we'll get to that in a minute.  To the left we have every character's attacks and abilities.  The first attack you see is basic, you can use that on any turn, but it usually has no special effects.  Abilities, however, can be used anytime, but once you do, they take a certain amount of turns to cool down so they can be used again.  However, to make up for that, they have useful effects like hitting all enemies or inflicting status effects.  Other abilities are passive, or work only if the character has the lead slot in your party.  Notice that every attack can also be leveled up--which you do by collecting ability enhancers.  The more you have, the stronger the attack will become--but you sometimes have to wait until your character's level gets higher before you can increase its power.  You'll also notice that some of them are locked to start out with.  You unlock them by upgrading your Gear, which I'll get to in a second.  Under that is your character's level, which you increase by collecting training droids--you know, like the one Luke uses in the movie--and the greater your level, obviously, the stronger you become.  However, that's not the only way to get stronger.  You'll notice space for six item slots around the character model in the center.  Those slots are for Gear, or armor--like most video games, armor comes in many different types, which can be used to increase a variety of stats.  However, the difference here is, if you fill all six slots, an option to upgrade your Gear level will appear below the character.  Do this, and you can add even more armor, and the process can repeat.  And those effects stack, so the more Gear you have, the stronger you become.  You get Gear from the shipments in the middle of the hub area, or they can be dropped after battles.  In the top right, you see a short description of the character, what side they're affiliated with, and what type of character they are--in Ackbar's case, he's both Rebel and Support.  The latter two decide what events your character can participate in.  And in the bottom right, you see how many Shards your character has.  Shards are how you upgrade your characters' Star level, and obviously the amount of Shards you need to upgrade increases with every star you get.  Also, they're the most difficult collectible to get.  It varies with every character, but usually you have a random chance to get a shard after certain matches, which you only can do a certain amount of each day unless you spend Crystals to get more chances, or spending real money to buy card packs, which have a random chance of giving you the Shards you need.  However, it's not that way for every character--some have shards you get as rewards for doing well in certain matches, but others are locked behind paywalls.  Thankfully, the latter are very rare--you'll be able to get pretty much every character you want without paying a red cent.  The game also makes grinding for them a lot easier than you would think, but we'll get to that in a second.

So now you have your character--what can you do with them?  Well, let's start from the lower center of the hub area.  Here there are Light side and Dark side battles.  Obviously, you can only use characters of that side when constructing a party for those matches, and both sides are divided between Normal and Hard matches.  Both get harder as you go along, but Hard matches, besides being harder, are the ones that give you Shards.  Also, matches work pretty much the same no matter what kind of tournament you're in--you go three rounds with three different parties of up to six characters.  You need to win all three, and your health carries over between those turns, so you need to watch it.  Turn order is decided by a meter that fills up based on your character's Speed, sort of like earlier Final Fantasy titles, except this system isn't based in real time--the meter only fills up a bit every turn, and whoever's meter is full goes next.  You can also inflict status effects on the enemy, like Ability Block which only lets them use their normal attack, or Immunity which prevents them from healing that character--but of course enemies can do that to you too.  And there are also buffs, like Armor Pierce which makes the enemy's defense lower, or adding armor to your party.  Also, at the end of every match, you're graded according to a three-star system.  Don't worry, you usually only lose a star if one of your characters gets killed (even if you revive them later).  But if you want to make grinding easier, trust me, you WANT to get three stars.  Anyway, the Light and Dark paths require Energy (it starts out as 6 energy per Normal match and 12 per Hard match, but it gradually increases as you progress down the paths), which fills up over time, or you can spend Crystals to get it back.  As of recent updates, the game also randomly provides you with bonus Energy every few hours, so you won't have to wait AS long.

In the middle right we have Squad Arena battles.  You can only do five of these per day, but you can use any characters you want in this squad.  However, you'll want to use your best, because how well you do in these matches is ranked against every player--and the greater your rank is, the greater your reward will be.  In these, you engage in single-round matches with a random team that another player is using, to see whose is best.  These matches don't use the three-star system, all that matters is whoever has the last character standing.  Winning matches will also get you Arena Tokens, which you can redeem for Shards.  

In the middle left are Squad Cantina Battles, which are kinda like the Light and Dark side battles, except you can use mixed squads, and they require a different kind of energy called Cantina Energy.  Winning these matches will get you Cantina Credits, which can be redeemed for Shards or ability enhancing chips.  

To the left are Challenges, which change daily.  You can only do a certain number of them per day, but they reward you with different armor types, training droids, credits, and ability enhancers.  However, some of them only allow you to use certain character types, like "Only Attackers Allowed" and the like.  The challenges also have levels, some of which you can only access if you're a certain level, and the higher the challenge level is, the greater the level of gear you get.  

Next to that are Events, which are matches that are only available for a limited time.  These, again, can only be done a certain number of times per day, but the reward is often rare shards.  For example, one of the biggest event matches is fighting Yoda with a selected character team so you can eventually collect enough shards to unlock him.  Which I still haven't done--again, you need certain characters to do it, and I haven't unlocked them all yet.  

The most recent addition is to the far left--Guilds.  You can join a guild of other players, which allows you to collect special coins that unlock character shards and special gear.  This also allows you to fight Raid bosses, where every player takes turns whaling on a giant boss with a huge health bar--usually a Rancor--and depending on how much damage you do when the day limit ends, you're ranked and rewarded for it.  Like I said, this is a recent addition, but I look forward to seeing what they do with it.  That reminds me--the game also has other socialization aspects in the form of Allies.  Allies are basically your friends list--whenever you add someone as an ally, certain matches allow you to bring their party leader along, levels and power included, when you play the matches.  In return, you get Ally points, which allow you to buy the low-value cards from the card shop. (Which also gives you a free card every so often.)

On the far right is the Galactic War board, one of my favorite additions.  Basically, you take all your characters on a series of single-round matches down a long game board.  With every match, you get access to a treasure chest, which gives you useful things like crystals, ability enhancers, credits, training droids, and War Tokens, which--say it with me--can be redeemed for Shards.  The difference on the Galactic War board is it's basically an endurance test--the game board is pretty long, and your characters' health carries over between matches.  If they die, that's it--you can't use that character on that game board for the rest of the day.  So basically, the more characters you have, the more you stand a chance of seeing it through to the end.  Which I can do about 50% of the time.  Don't worry, though, if you don't make it to the end you get to keep all the treasure you got along the way--you just have to restart the next day.  There's also a Shard shop, but you can only access that if one of your characters reaches 7 stars, and good luck with that.  

As you can see, though, one of the best things about this game is that it always feels like there's something to do--you can level up your characters, get more Gear, get more ability shards, and in general make whatever character you get, no matter how common, the best it can be.  The game also rewards you for playing daily--every day, there's a set of achievements, like 'complete 3 Cantina battles,' and 'buy 3 shipments from the store,' and doing so will not only get you credits, crystals, and training droids, but it'll also help you level up as a player.  Yeah, I forgot to mention that--your avatar levels up too, and every time you do your energy and cantina energy is replenished by a lot.  More importantly, however, you can only access certain parts of the hub if you're a certain level.  But maybe you're thinking that replaying matches to get shards doesn't sound like fun--however, that's when the game actually helps you out.  See, there are these items called Sim Tickets, and using them allows you to complete a Squad Cantina battle or a Light/Dark side battle as if you actually played through it again, without wasting your time doing so.  But there's a catch--remember when I said it's in your best interest to get three stars in a match?  This is why--you can only use Sim Tickets to replay matches you've gotten a 3-star rank in.  However, if you do, you can pretty much do them until your energy runs out (you still spend the same amount of energy per match)--that is, for Normal matches.  You can only redo Hard matches three times a day before spending Crystals to do them more.  However, when your energy runs out, you can spend 50 crystals to refill it, along with scoring 30 more Sim Tickets.  Doing so again will double the amount of crystals you need every turn.  

But let's talk about the Crystals for a second.  At first, these were the equivalent of Gems in My Little Pony--rare items you need to pay for other items, and you most likely needed to spend real money to get them.  However, that's not so true anymore--once you're high enough level to reach the Galactic War board, if you can complete it or even get pretty far, you can get a LOT of crystals per day.  So for me, getting Crystals is no problem, and if you play the game every day, chances are you won't have trouble getting them either.  This is why I like this game more than other freemium games--yes, certain items are easier to get if you pay for them, and some are locked behind paywalls.  But in a lot of cases, there are usually workarounds.  Like I said, a lot of matches give you things that unlock character shards, so getting them isn't as much of a problem.  For example, one of the biggest-advertised characters when I first started playing the game was Kylo Ren--naturally, since he was the villain of the big movie at the time.  However, while the game said you could unlock him from pay-to-get card packs, I got him through other matches that allowed me to win his shards without spending a single dime.  And he's not too bad, either.  Plus, the game flat-out gives you Vader Shards if you unlock enough Achievements, so yeah, it is very possible to have Kylo Ren fighting alongside the man he idolized.  Speaking of which, if you're going to play the game, here are a few characters I recommend you get:

Clone Wars Chewbacca--Chewie has always been my party leader since I got him, mostly because of his leader ability, Wookiee Resolve--which is basically a defense boost for the rest of the party.  He can also attract the enemy's fire to him, he's decently bulky, and he has a self-healing move.

Darth Vader--Like I said, the game pretty much gives him to you if you play it long enough, and he's very useful.  Force Crush basically inflicts Poison on the entire enemy party, and his basic attack can inflict Ability Block.  Plus, just how awesome is it to have the power of one of Star Wars' greatest villains in your hands?

Old Dakka--However, the Dark Side, for obvious reasons, doesn't have a lot of healers.  Old Dakka is one of the exceptions.  Her regular attack can stun the enemy, and her healing move is so good, it might even bring one of your party members back from the dead.  

Luminara Undulli--One of the best Jedi healers, she's also got Force Push which takes advantage of her high defense and turns it into high attack.  At high levels, her evasiveness can also randomly increase.  

Genosian Soldier--This guy's ability allows another member of your party to randomly attack after he attacks with it.  Very useful, and one of the highest-powered characters with that ability.  

Captain Phasma--If Chewie isn't the leader in my party, Phasma usually is.  Her ability gives you bonus attacks, but in passive form this time, so it can happen during any turn.  She has an attack that hits all enemies, and can buff you with Armor Pierce.  Much more effective than her character was in the movie.

Rey--She's surprisingly strong with that staff, and her ability also makes her immune to damage from a single enemy move after that.  Very tricky to take down.  

Asajj Ventress--No, this isn't just because I'm a fanboy--though that does help.  Her abilities allow you to steal buffs from the enemy and heal herself with it, or attack all enemies at the same time.  AND her normal attack also has a chance of stunning.

CT-5555 "Fives"--Definitely a clone trooper worth getting.  He has the 'attack twice' ability of the Genosian Soldier, but he comes with a counterattack ability--and he has the bulk to take it as well as dish it out.  

Royal Guard--He may feel as though he starts out useless, but this is definitely an example of Magikarp Power.  His normal attack, while weak, can sometimes stun at higher levels, or just drain the target's turn meter.  And he can armor up your entire party.  

All in all, Star Wars: Galaxy of Heroes is surprisingly good despite every aspect of the game saying it probably shouldn't be.  It's a freemium Star Wars game made by Electronic Arts...every part of that works against it.  But if you can look past that, I think you'll find a game that's worth trying.  The only real problem with reviewing a mobile game like this is that, due to their nature, it's probably going to update right after I post this review.  There are definitely areas of the hub where you can't go yet, so I know there's more to come.  But for now, the game is already great, and I highly recommend it if you need your Star Wars fix.  
A Star Wars game by EA that's actually GOOD?!  The devil you say!
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